Septim Studios

We build small, deliberate games. First title in production: LAST EFFECTS. Community-supported by the DEED token on Solana. No yield promises. No P2E mechanics. The game is the product; the token is the community.

LAST EFFECTS — in production

You are the last appraiser at a dead man's estate sale. Everything he owned has a story. You buy it, sell it, study it, and slowly realize the collection is a confession.

Godot 4.x Idle / narrative hybrid Steam Early Access (target: Q3 2026) Solo + AI pipeline

What it is, tactically

An idle/incremental appraisal loop stacked on a narrative investigation frame. You run an estate sale: objects enter your shop, you appraise them, sell them, keep some. Each object comes with provenance — receipts, letters, ledger entries. The provenance is the puzzle. The story emerges object by object.

The idle mechanics are real: production pipeline, prestige resets, meta-progression. The narrative mechanics are real: each case has a hidden solution, each reset reveals another layer. Neither is a skin on the other; they interlock.

Steam capsule, screenshots, and wishlist page coming in stages as the build progresses. Community updates weekly after the DEED launch below.

DEED on Solana

A community token for Septim Studios, launched on pump.fun. Holders get founding-supporter recognition and early access to LAST EFFECTS. Not an investment product — a signal of who's here from day one.

D

DEED

Solana SPL token · 1B supply (platform-fixed) · pump.fun bonding curve · no studio reserve

Token Contract (Solana mainnet) Pending launch — will appear here the moment DEED goes live on pump.fun
Founder Wallet (Self-Buy Disclosure) Pending launch — published on launch so anyone can verify our initial 0.1 SOL buy on-chain

What holders get

01
Founding-Holder Discord role
Access to the #holders private channel, dev updates, direct founder DM line.
02
Early LAST EFFECTS playtest
First playable demo invite (target: 60–90 days post-launch). Small balance threshold qualifies.
03
Studios roadmap vote
Priority polls on next game direction and mechanics. Token-weighted with diminishing returns so whales can't dominate.
04
In-game cosmetics (eventual)
Cosmetic drops tied to LAST EFFECTS launch. Cosmetic = cosmetic; no in-game value transfer.
No yield. No P2E. No price promises. DEED is a community signal token, not an investment product. The pump.fun bonding curve is set by the platform: 1B supply, all on curve, no reserve, no vesting. The studio does not hold a treasury of DEED beyond the disclosed 0.1 SOL self-buy at launch. If DEED graduates to Raydium, liquidity locks automatically per pump.fun. If it doesn't graduate, holders still get the utility above. Real revenue for the studio comes from LAST EFFECTS on Steam, not from token economics.

How we operate

Septim Studios is the games division of Septim Labs. Labs ships developer tools (Forge, Drills, Vault, Agents Pack, Product Kit, and more). Studios ships games.

The company is small. The operating model is an AI-augmented solo team: one human founder plus a defined agent roster (Atlas, Canon, Nova, Tally, Ward, Juno, Pip for cross-division; Quill, Vale, Kael, Solen, Kite, Bram, Wren, Silt, Tack, Halo, Fern, Spire, Floe for Studios-specific roles). Every game is built end-to-end in this configuration.

We don't raise. We ship. Labs revenue funds Studios. Studios revenue is Steam-first, with the DEED token as community-signal layer, not as a funding mechanism.

Contact: SeptimLabs@gmail.com